V-Ray is a 3D rendering software that is compatible with most major digital content creation applications including Autodesk’s 3ds Max, Maya and Revit, Trimble’s SketchUp, McNeel’s Rhino, and Foundry’s Modo, Nuke and Katana.
V-Ray is also available for Cinema4D, Blender, and formZ. And It has been integrated directly into a variety of design applications such as Adobe Dimension.

 

V-Ray differs from other rendering solutions in that it includes both CPU and GPU+CPU hybrid rendering options. V-Ray renders using adaptive ray tracing technology and proprietary scene intelligence to create imagery that is indistinguishable from a photograph. It accurately calculates the distribution of light as well as the physical properties of any material.

It’s for this reason that V-Ray is so widely used in multiple industries such as architectural visualization, advertising, and visual effects for film and television.


Introducing the next generation of rendering


V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.



QUALITY

V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.

POWER

Built to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.


SPEED

Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline.


CREATIVE CONTROL

V-Ray puts you in the driver seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.

SMART INTEGRATION

Work the way you want – without interruption. V-Ray’s seamless 3ds Max integration keeps your workflow fluid and smooth.

AN INDUSTRY STANDARD

Independent artists and top studios choose V-Ray every day to create world-class designs and visual effects.


KEY FEATURES

Core Architecture

  • Multi-platform, object-oriented API
  • Fully multithreaded core
  • Unified sampling system based on Schlick sampling
  • Distributed rendering
  • Efficient shading system specifically optimized for ray-tracing
  • Modular architecture – many components of the system can be replaced with custom ones

Render output

  • Support for full HDR floating-point output
  • Multi-layer OpenEXR
  • Deep OpenEXR 2
  • Direct rendering to disk for very large output resolutions

Geometry

  • Efficient geometry handling
  • True instance rendering
  • On-demand dynamic geometry creation
  • On-demand geometry loading from disk files
  • Displacement mapping
  • Catmull-Clark and Loop subdivision surfaces
  • Extensible with custom geometric primitives through the V-Ray SDK
  • Hair rendering (3ds Max Hair&Fur, Ornatrix, HairFarm support)
  • Alembic support (meshes, curves, particles)

Image Sampling

  • Several different image sampling methods
  • Progressive rendering
  • Full-scene antialiasing
  • Support for additional render elements (diffuse, reflection, GI, etc.)
  • Advanced color (tone) mapping controls
  • Extensible with custom image samplers through the V-Ray SDK

Illumination

  • Physically accurate full global illumination solutions
  • Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
  • Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
  • Physically accurate area lights
  • Efficient illumination from HDR environments
  • Procedural sun & sky models
  • Extensible with custom lights through the V-Ray SDK

Shaders

  • Physically plausible materials
  • Blurry reflections/refractions
  • Accurate highlights
  • Sub-surface scattering
  • Support for efficient material layering
  • Extensible with custom shaders through the V-Ray SDK

Camera Effects

  • Depth-of-field with bokeh effects, with support for custom bitmap-driven aperture shape
  • Accurate motion blur
  • Physical camera model
  • Extensible with custom cameras through the V-Ray SDK

 Extras

  • Toon effect
  • Fur generator/raytracer
  • Extended matte/shadow capabilities
  • Support for Render-to-Texture mode of 3ds Max
  • VRaySphereFade to isolate only specific portions of the scene for compositing
  • Interactive rendering
  • Interactive GPU rendering
  • CPU and GPU-accelerated Denoiser
  • Support for openVDB, Field3D, and PhoenixFD cache files through Volume Grid (which also includes probabilistic shading)

Frame Buffer

  • V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
  • Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files






Render high-resolution, photorealistic images directly in SketchUp. V-Ray Next fully supports SketchUp 2019, it’s easy to use and easy to learn.

Key Features


3 Rendering Modes - You can choose among GPU, CPU or Hybrid rendering mode depending on what best suits your project and hardware.
Interactive Rendering- Fine-tune lights and materials and see results right away. View the render result directly in the SketchUp viewport.
Lights and Lighting - Render any type of natural or artificial lighting. Simulate realistic daylight for any time and any location. Quickly create atmospheric depth and haze.
Virtual Reality - Render VR-ready content for popular virtual reality headsets.
V-Ray Scene Import - Import and render V-Ray scenes (vrscene) from other applications, such as 3ds Max, Rhino and Revit.
Scene intelligence - Scene Intelligence features learn about your scene to help you choose the right settings for your projects automatically.
AI Denoiser - You can effectively denoise in almost real-time while rendering with NVIDIA’s AI-accelerated denoising technology
Cloud rendering - Harness the power of a supercomputer from your laptop with one click away rendering in the cloud.
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